![]() Because the developers couldn’t just make it that boring, you learn how to grab and throw things with the Force and how to (briefly) wield a lightsaber - a feature that’s only lightly explored in the story, then left for a mobile game-quality training dojo. A lot of the action is the VR equivalent of book page-flipping: keep tapping a button to move, move behind a character who’s talking, or traverse a corridor without assistance. Instead, Vader Immortal feels largely like you’re pulling on a string that’s been set up to take you through a predestined path through some caves and starship hangers. Contrary to the title, you won’t learn anything new about Vader’s own mortality, either. ![]() There isn’t any creature cantina or Jabba’s skiff moment where you feel like you’re inside a weird or dangerous scenario. Your character doesn’t have a name beyond “Captain,” or any personality to speak of. Unfortunately, if you’re hoping for deep immersion, you won’t find it here. The graphics and audio are better than you’d expect from a standalone VR headset, though not PC- or console-caliber. ![]() Maybe, some suggested, Vader Immortal could not be a “game” because only Electronic Arts had the rights to make Star Wars games.īecause this is a Star Wars experience, you’ll interact with a wisecracking droid, humanoid aliens, stormtroopers, and a few different environments with all the dust, rusted metal, and sparks one might have expected from A New Hope. Or perhaps it implied less of a sense of play and more of a sense of being there. Wait, what? “Experience” suggested that I might conclude the three episodes with a greater depth of knowledge about my character than a game, or have a stronger sense of involvement in the story than a movie. ![]() This was neither a game nor a series of games rather, it was an experience. But when an article described Vader Immortal as a game, Oculus reached out for a correction. Goyer as his “dream come true” - an immersive narrative about legendary villain Darth Vader “conceived and executed specifically for the VR medium,” launching on Oculus Quest. Developed by Lucasfilm’s ILMxLAB, the three-episode Star Wars VR series was described by famed writer and executive producer David S. Vader Immortal was supposed to be a big deal. Optimized for the HTC Vive, EVEREST VR scales from a uniquely satisfying and comfortable standing experience to one that takes full advantage of large room-scale Play Areas.Join gaming leaders, alongside GamesBeat and Facebook Gaming, for their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 this upcoming January 25-27, 2022.Powered by Unreal Engine, EVEREST VR pushes the envelope of real-time graphics to deliver AAA visual fidelity that is unparalleled in virtual reality applications.EVEREST VR is a powerful first introduction to VR, designed not as a conventional game but as an accessible experience that focuses on the strengths of VR to transport you to an impossible real world location.Towering over the mountain range, this is a stunning VR diorama. After completing your first summit attempt, unlock God Mode to reach a unique vantage point of the Himalayas only possible in VR.Prepare for your expedition at Basecamp, traverse the terrifying Khumbu Icefalls, overnight at Camp 4, ascend the perilous Hillary Step, and finally conquer the summit of Everest. Experience Everest in 5 iconic scenes. ![]() Developed by VR studio Sólfar in partnership with RVX – the Nordics’ leading visual effects and animation house – EVEREST VR is designed from the ground up for virtual reality. Step into a first-person, photo-realistic experience like no other, as you join an expedition to reach the summit of Mount Everest. ![]()
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